Don't buy on promises of future updates, because you won't get them for very long amounts of time (unless you're a Kickstarter backer). And that's the reason why you should by a game in early access: if it's worth playing in its current form, and I say that Exanima is worth it. I personally think it's worth the money even at the current state, especially now that it's at a discount. Butterlord looks like shit now compared to 2012 ffs. Not as bad as Mount & Blade Butterlord, or god forbid, Duke Nukem Forever, but the longer it takes to finish, the more outdated the mechanics and graphics will be when it comes out. ( )ĭevelopment hell: It's been 7 years to develop this. Granted, I myself am forgiving because of the tiny development team. There were 17 months between 0.6.5.4 and 0.7. But that was 10 months after the last public update, 0.7.0.6. Last update, 0.7.2, added a new level, enemies, gear, and plenty of items. Graphics: Not TW3-level, but it's a realistic style that with pretty good fidelity and very serviceable. You can find in-game maps, but it's not part of the map (there is compass on the UI if you find one). And armor actually does something except for provide numbers: you get light wounds that you can regenerate if you wear armor, but without it you permanently lose health unless you can find extremely rare potions.Ītmosphere: It's a realistic, gritty game. They all protect against different damage types, and WYSIWYG: armor will not protect parts of the body that it does not visually cover. There is a layered armor system like in Kingdom Come: Deliverance (clothing, padding, mail, plate), and unless you have perks, armor will slow you down. blunt hammer head stabbing with sword vs. Your weapon might have different damage types depending on which part you use (e.g. If an enemy has a pollhammer (long reach, heavy crush damage), close in with dagger and stab them and they'll hit you with 0 damage because they need to hit you with the end of the weapon. If you have a mace, you need to hit your enemies with the head, not the shaft. The part of the weapon that contacts with your enemy also matters.
You can try cutting at a knight armored in plate and it'll do very little damage unless the weapon has weight behind it. There are 3 main types of damage: slash, pierce, and crush. Exanima is a sort of "proof of concept/prototype/testbed" game about clearing that dungeon.Ĭombat :It is real time and physics based, and it rewards skill and equipment choice greatly. The game was called "Sui Generis." Eventually, the backers voted to have the game's systems completed in a separate, self-contained dungeon. 2012), a Kickstarter began for a medieval-themed fantasy RPG game with real-time physics-based combat.